Mobile Technology

Buffer Management for Multimedia QoS Control over HSDPA Downlink

Computer Science / Computer Engineering / Mobile Technology / Computer Networks / QoS for Wireless Sensor Networks / Network Management / Mobile Communications / 4G, New generations networks, QoS, protocolos IPv6 and extensions, Application in new generation networks, routing protocolos, congestion control, Wireless, MANET, sensor networks / Resource Management In Wireless Network / Buffers Management / Wireless & Mobile Networks / Network Management / Mobile Communications / 4G, New generations networks, QoS, protocolos IPv6 and extensions, Application in new generation networks, routing protocolos, congestion control, Wireless, MANET, sensor networks / Resource Management In Wireless Network / Buffers Management / Wireless & Mobile Networks

IMS - the IP Multimedia System as NGN Service Delivery Platform

Grid Computing / Human Computer Interaction / Ubiquitous Computing / Service Oriented Architecture / Mobile Technology / Situated Learning / Electromagnetic Compatibility / Voice over IP / Pervasive Computing / Nuclear medicine / Motion control / User Interface / Learning Networks / Blended Learning / Mobile IP / CONTINUING EDUCATION / Control system / Middleware / Mobile telephony / Quality of Service / Interactive Visualization / Work in Progress / Mobile Device / Sensor Network / IP Multimedia Subsystem / Ad hoc network / Network Architecture / Reference model / Web Service / Intelligent Network / Data Handling / Electric Drive / Software Systems / Development Process / Overlay Network / Electrical And Electronic Engineering / Hybrid Electric Vehicle / Next Generation Network / Rational Unified Process / Situated Learning / Electromagnetic Compatibility / Voice over IP / Pervasive Computing / Nuclear medicine / Motion control / User Interface / Learning Networks / Blended Learning / Mobile IP / CONTINUING EDUCATION / Control system / Middleware / Mobile telephony / Quality of Service / Interactive Visualization / Work in Progress / Mobile Device / Sensor Network / IP Multimedia Subsystem / Ad hoc network / Network Architecture / Reference model / Web Service / Intelligent Network / Data Handling / Electric Drive / Software Systems / Development Process / Overlay Network / Electrical And Electronic Engineering / Hybrid Electric Vehicle / Next Generation Network / Rational Unified Process

Jornalismo em novas telas: a distribuição de notícias nos wearables

Journalism / Mobile Technology / The Internet of Things / Wearables

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

AS COMUNICAÇÕES MÓVEIS NA ACÇÃO POLÍTICA

Mobile Technology / Political Science / Tecnologia / Tecnologias da Informação e da Comunicação (TIC) na Educação

O ser humano como portal de comunicação: A construção do perfil no telemóvel

New Media / Digital Humanities / Digital Media / Mobile Technology / Digital Culture / Digital Media And New Literacies / Online Education / Online social networks / Mobile Communication / News Media Ethics / New Media Studies / Online Communication / Online / Comunicação / Mass Communication and New Media / Comunicacion Social / Comunicacion / Online Media / Mobile Communications / Uso pedagógico de las tecnologías de la información y la comunicación / Comunicación y cultura / Teoría de la Comunicación / Smartphones / Comunicación / Public and private spheres / Medios de Comunicación / Ciências da Comunicação / Ciencias de la Comunicación / Smartphone / Gestion Tecnologia de la Informacion y Comunicaciones / Comunicación Digital Interactiva / Revista Latina De Comunicación Social / Digital Media And New Literacies / Online Education / Online social networks / Mobile Communication / News Media Ethics / New Media Studies / Online Communication / Online / Comunicação / Mass Communication and New Media / Comunicacion Social / Comunicacion / Online Media / Mobile Communications / Uso pedagógico de las tecnologías de la información y la comunicación / Comunicación y cultura / Teoría de la Comunicación / Smartphones / Comunicación / Public and private spheres / Medios de Comunicación / Ciências da Comunicação / Ciencias de la Comunicación / Smartphone / Gestion Tecnologia de la Informacion y Comunicaciones / Comunicación Digital Interactiva / Revista Latina De Comunicación Social

Apresentação de PI

Information Technology / Informatics / Mobile Technology / Information and Communication Technologies / Teknik Informatika / Engenharia Informatica

http://szygbs.com/

Mobile Technology

Imersão interativa em versões digitais de jornais favorece o consumo da informação?

Mobile Technology / Mobile Communication / Mobile apps / Tablets / Use of Tablet Computers in the Classroom

Uma proposta de adaptação de objetos de aprendizagem no âmbito da educação móvel e ubíqua

Mobile Technology / Learning Objects (Education) / Mobile and Ubiquitous Computing

Post-traumatic stress disorder

Cognitive Science / Mental Health / Mobile Technology / Risk / Social Support / Adolescent / Occupational Medicine / Healthcare / British medical history / Multivariate Analysis / Post traumatic stress disorder / Humans / Mobile technologies / Female / Cognitive Behaviour Therapy / Male / Confidence intervals / Mental Disorders / Physical Abuse / Risk factors / Mental Disorder / Clinical Sciences / Prevalence / Middle Aged / Adult / Public health systems and services research / Sex Factors / Odds ratio / BMJ / Risk Factors / Neurosciences / Logistic Models / Life Change Events / JAMA / Adolescent / Occupational Medicine / Healthcare / British medical history / Multivariate Analysis / Post traumatic stress disorder / Humans / Mobile technologies / Female / Cognitive Behaviour Therapy / Male / Confidence intervals / Mental Disorders / Physical Abuse / Risk factors / Mental Disorder / Clinical Sciences / Prevalence / Middle Aged / Adult / Public health systems and services research / Sex Factors / Odds ratio / BMJ / Risk Factors / Neurosciences / Logistic Models / Life Change Events / JAMA

O CANTEIRO DE OBRAS BRASILEIRO E A ADOÇÃO DE RECURSOS TECNOLÓGICOS – EM BUSCA DE MELHORIA DAS PRÁTICAS ATRAVÉS DA INOVAÇÃO DOS PROCESSOS

Mobile Technology / Tecnologias da Informação e da Comunicação (TIC) na Educação / Canteiro De Obra
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